#ifndef GROUND_H
#define GROUND_H

#include <Box2D/Box2D.h>

#include <cstdlib>
#include <iostream>
#include <fstream>
#include <iostream>
#include <time.h>
#include <string.h>

class Ground
{
public:
	Ground(b2World* world, b2Vec2 groundPosition, float32 groundFriction);
	~Ground();
	b2Vec2 GetGroundPosition();
	b2Body* GetGroundBody();
	float32 GetGroundFriction();
	void SetGroundFriction(const float32& val);
private:
	b2Vec2 m_groundPosition;
	b2Body* m_groundBody;
	float32 m_groundFriction;
	b2World* m_world;
};
#endif